my brain is still reeling and pulsing from the possibilities that have been inspired by the #transvic conference last week..
— Steven M Wright (@stevenmitchellw) January 30, 2011
Lesson from #transvic: I cannot simply put my head down and code, I need to keep people more informed of the progress on Flux Singularity.
— chromecide (@chromecide) January 30, 2011
so i had lots of fun at @transmediavic & you know what too – i really like their logo… it's happy and sort of bouncy #transvic
— Katrina Mathers (@katminsky) January 29, 2011
I had an excellent day helping out at @transmediavic today. Congrats to @christydena! Looking forward to more tomorrow 🙂 #transvic
— David Wolf (@dpwolf) January 27, 2011
Great day at #transvic! @vpisteve and Kerrin from @HoodlumActive were especially good! @TransMediaVic
— Patches Kelly (@patcheskelly) January 27, 2011
My ppl! RT @artsdigitalera Best Place to Be! RT @ahiskens We're in a room full of ppl with big, crazy, scary ideas – thanks Mick! #transvic
— lisa dempster (@lisadempster) January 27, 2011
Inspired by #transvic to think about theatre & improv models as ways of prototyping games and building teams…Blog post soon(ish)
— Paul Callaghan (@paul_callaghan) January 28, 2011
“Around Transmedia Victoria, I was reminded that there are other models out there that game developers could benefit from exploring. This raises some interesting questions – what does reward then look like? What systems do we build to get there? How do we possibly marry the two to get the result we want? And how does that impact where we might sit on the creative-business continuum?”
“Transmedia Victoria and the Global Game Jam” by Paul Callaghan